Dec 10, 2014
Bloodborne Gameplay Trailer is Dark, Dreary and Full Of Terrors
Bloodborne is a game I've been eyeing with covetous anticipation ever since it was announced at this year's E3. The unruly brain-child of Hidetaka Miyazaki (Armored Core, Dark Souls), Bloodborne is another third-person action-RPG in the same vein as the Souls series, this time set within the walls of a labyrinthine city gripped by a demonic disease that transforms its victims into nightmarish abominations. You, a traveling demon-slayer, must plunge into the dark heart of Y'harnam and find a cure for the disease that eats away at your own life. But can you make it out alive?
Something that is starkly apparent in this trailer is the radical shift in game-play pacing between this game and the aforementioned Souls series. Whereas Demon's and Dark Souls relied on lumbering, tension-soaked hack-and-slash chipping away at a monster's enormous health bar, Bloodborne appears just as brutal though with a greater emphasis on faster feedback between you and your opponents.
It's almost like a more horror-centric take on Devil May Cry meets Vampire Hunter D meets, of course, Dark Souls. I'm sure this won't be the last time From Software wets our appetite for information before the game's March 24th release next year, so stay tuned!