Oct 17, 2013

Worth Checking Out - Scale

We've seen some incredible games revolving around ideas of swapping, portals, cloning, but has anyone attempted to build an entire experience based off of scale? Steve Swink's Scale is an incredibly refreshing new Kickstarter project, offering a gameplay experience centered around the concept of allowing the player to manipulate the world around them using a very unique looking resizing mechanic. This unique device that you carry around with you allows you to change the scale of any item that you see - Vegetation, enemies, even levels to a size that you see fit on your quest to discover who abducted your cat, and why you have no memory of destroying part of a continent.

Inspired by the gameplay of Portal and the exploration aspects of Super Mario 64 and Zelda, I get the feeling that Scale has the definite potential to be an incredible immersive experience. The trailer also offers us a great idea of the type of abstract narrative we'll be in for. Why do I get the feeling that Valve might pick up this team and use this as a basis for Portal 3? Stay tuned, and support them on their awesome looking Kickstarter.

You play as young physics savant Penny Prince, inventor of a device which can suck the size out of one thing and shoot it into another. SCALE begins as Penny awakes in prison, convicted of 9,322,591 counts of Depraved Heart Murder for accidentally destroying the east coast. Someone has confiscated her cat. Against the express advice of the rehabilitative therapy coordinator now living inside her brain, she hastily reconstructs her device using materials from a nearby cellphone recycling bin and embarks upon escape in an attempt to regain her freedom and her cat.

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