Stylized when done correctly is bolder, and a huge amount of artists have grasped on to this school of thought, like Guillaume. As an up and coming artist with a style all his own, his work embraces the stylized philosophy resulting in some truly fun, appealing designs which follow concepts typically present in animation: Principles like flow, silhouette, rythm and an even more stringent take on color theory. As a personal opinion that I'm presenting, I'm not trying to say that a more realistic route is necessarily wrong, but doesn't it feel played out this generation? Is it right for the game industry to head towards more dangerously bloated budgets in the pursuit of reaching total photorealism, or is it time for companies to embrace something different? We'd love to hear your thoughts, and check out more of Guillaume's work after the break!