Feb 12, 2013
Why Are We Not Home Yet?
Reminiscent of a glitched out version of Kubrick's 2001, George Fasswald's Why Are We Not Home Yet is an exercise in motion graphics using software like Cinema4D, Aftereffects and Realflow. These types of bite sized projects, held together by a loose narrative or abstract concept can be used to market the motiongraphers abilities to companies looking for ident artists.
Check out a few other samples of the Austrian artists work after the break.